-
Any hit to any part of
the body counts as a kill (including camel baks, etc).
-
Hits to your gun also
count as a kill.
-
Friendly fire also
counts! If you are hit by your teammate, you are dead.
-
Ricochets do not count.
When you
are hit:
-
Immediately yell
"hit" as loud as you can while raising your hands/gun and
RUN off the playing field. It is highly recommended to have a red
rag that you can place on your head as you leave the field to
indicate you are dead.
-
DO NOT stand in the
middle of the field when you are dead!
Don't be
a dick
-
Do not walk into a game
that is already in progress. If you were not ready by the time a
game starts, wait for the next one. It pisses people off when the
"other" team all of a sudden has five new players from
when the game started.
-
Don't shoot at the
players in the field from the sideline. You know, when you are dead
and you shoot at the live players still playing. Yes it's funny, but
it can create problems.
-
Don't talk to players via the
radio. Dead men do not talk.
Supervisors
In order to help alleviate
any potential problems, it is in the best interest to implement
"Supervisors" into our SOCAL games. The Supervisors are
players just like anyone else, they are there just to make sure that
certain things happen and get done. This includes enforcing the rules
that are dictated by SOCAL and the individual fields we play at. For
example, there is no reason anyone should come to Jungle Island without
a full mask or Tombstone without a barrel plug. These types of rules
have always been clearly stated in the Airsoft emails, egroups emails,
and on the egroups calendars. But, for some reason, these rules are
sometimes not followed. Therefore, the supervisors will actively make
sure that these rules are met.
Other than making sure the
field and SOCAL rules are met, one of the main reasons for having the
Supervisors is to help prevent unsportsmanlike situations. If there is
ever any type of problem, suggestion, or whatever, any player should
feel free to come up to any one of the Supervisors and tell them
whatever is on their mind. If you have a problem with a certain
situation, player, questions about SOCAL or field rules, or anything at
all, do not hesitate to let them know what is on your mind. For example,
if there is a situation where a player is yelling/swearing at another
player on the field because they thought they hit them (please see
Sportsmanship section), the Supervisors will work for both parties in a
situation like this.
-
There will be no reason
for the yeller to yell because he can now approach a Supervisor
about the situation so that it can be worked out.
-
Yellee
can also approach a Supervisor to let them know of the
unsportsmanlike attitude of the other player.
The Supervisors are, as
follows: Chad Belinces, Ken Clow, Quoc Ha, Andrew Ho, Mike Maceda,
Shannon Murphy, John (Got to get the last name, sorry), Trevor Walker,
and David Wang. These people are players just like everyone else, they
have simply opted to take an active role in making sure the
aforementioned guidelines are met on a consistent basis.
Sportsmanship:
Airsoft is a game of honor,
and as players we must take faith in the fact that other players will
play honestly and call themselves out when hit. If there is ever an
occurrence when you feel you have hit someone and they do not call it,
DO NOT yell and swear at them in the middle of the field (or off the
field for that matter). If you have a problem, civilly talk to that
player and indicate your side of the story (I saw it hit your tac vest,
helmet, etc.). Maybe the player didn't feel it; maybe you didn't hit
them. Who knows? It's only a game. Call yourself out and wait for the
next round to begin.
If a player is proven to act
in an unsportsmanlike manner (yelling/cursing/acting like a dick on the
field), it is up to the Supervisors if the situation is great enough to
impose a month suspension from playing in SOCAL games on that player.
Fighting
Any form of physical
altercation (i.e. fighting) is not tolerated whatsoever. If a player is
ever involved in a fight, he/she must agree to not play at any SOCAL
game for a minimum of two (2) months. If that same player is ever
involved with a second fighting occurrence, that member will no longer
be allowed to play at ANY SOCAL game- EVER.
Velocity Limits:
There is now an
"official" fps limit to our games. Until recently, everyone
has been keeping their guns at or below 400fps. Thus, for safety reasons,
here is what the official fps limits are:
-
400 fps with a .25g BB,
which is 1.86 joules (rounded).
-
447 fps with a .20g BB,
which is 1.86 joules (rounded).
These figures were reached
from the use of a velocity calculator (found in the files section of the
West Coast Airsoft egroup). Once the joule figure was determined from
the .25g BB, it was applied to a .20g BB to find the appropriate fps.
These are extremely fair setting and should be of no surprise as it is
basically a clarification of what has ALWAYS BEEN the fps limit. This
decision was based on a vast majority of Airsoft players who requested
and/or "voted" for it in the past months or so during our
Saturday games. Obviously, if there is a majority of players who are
opposed to this, it can be amended at a later date, however we
personally do not foresee this happening as the vast majority requested
it.
These limits IN NO WAY
indicate what your guns should be shooting at! It is NOT a goal to
reach! It is a LIMIT. It is recommended that your guns shoot below these
figures.
Also, remember, the stronger
the spring the more expensive upgrade parts you will need, and the
sooner your gun will break.